![]() ![]() ![]() The DLC is really repetitive as the player fights waves and waves of the same enemies in environments that don’t change a whole lot. The entire play time averages about 1.5-3 hours, which is an okay size for a DLC priced at $4.99, but the price tag is $9.99 which seems a little hefty in my opinion. This is more representative of a standard horror RPG where you are moving from room to room, dungeon to dungeon, disposing of enemies and searching for loot and secrets. The DYING LIGHT: HELLRAID DLC doesn’t really allow you to utilize one of the best parts of DYING LIGHT, and that is the parkour aspect. ![]() The sizes are also similar as you have smaller and weaker enemies as well as lumbering, large ones that knock you down in one hit. The enemies are the same models as the main game with skins on them, some being zombie-like with glowing eyes and others being straight up skeletons. The map is tight and vertical as you are spiraling your way down a castle tower and enclosed pretty much the entire time. The graphics, aside from the environmental design, aren’t much different from those of the main game. At least these coins are earned through gameplay. I do think that part is a bit unfortunate, but I have seen a lot worse microtransactions. The coins are used to buy HELLRAID weapons in the main game, as you don’t get to keep the weapons found in the DLC, but you can buy them with the coins. You will find weapons, loot chests for defensive potions, and health items to try to find the parts of the Clavis Stone to unlock a gate.Īchievements in the game are rewarded via HELLRAID level-ups and HELLRAID coins. You will be transported to a world in a dark castle you have no weapons but have all of your leveled up physical skills from the main game. After that is completed, head to the Tower and you’ll see a room off the first floor with lots of candles and a mysterious, possessed arcade machine that somehow runs in the apocalypse. To get to the DYING LIGHT: HELLRAID DLC, all you need to finish in the main game is the Prologue. You can get it separately or as part of Dying Light: Season Pass.Short answer: they didn’t, but that’s not a bad thing. Dying Light: The Following takes zombie survival to another level with improved visuals and gameplay options. It also includes a new Bounty Mode with missions and objectives that yield experience and change daily, and a Nightmare difficulty mode, that extends the length of nighttime and makes zombies harder to kill. You will be able to acquire yours and customize it to your liking, adding to it also special equipment to deal with the zombies, like flamethrowers, UltraViolet light, electrified cages, and many other upgrades. Moving through this huge map becomes a much easier task with the introduction of dirt-buggies. New weapons like revolvers, submachine guns, and crossbows are part now of the available arsenal at your disposal to handle the infected in the most expedited way. The expansion effectively triples the explorable content in the game, with a map that is twice as large as the previous one and includes the area surrounding Harran. But what he will find might not be what he was expecting. He departs to the countryside then, in search of a mysterious cure that will save Harran from the virus. The storyline is linked to the one in the main game, with the protagonist Kyle Crane hearing rumors of some cult that lives isolated outside of the city that has managed to control the infection. Surviving in this hostile environment proves to be an arduous task due to the shortage of supplies and the dangerous monsters that infest the area, especially at night, when the latter becomes even more ravenous. In Dying Light the Turkish city of Harran has been infested during a deadly virus outbreak and almost everyone has been turned into zombie-like creatures. Dying Light: The Following is a standalone expansion for Techland's zombie-apocalyptic title.
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